I ran this at the Terminal City Convention in Vancouver and everyone had a great time. I was able to squeeze it into a 4 hour session with 4 brand new players. Highly recommend!
Thank you very much! Hope you're able to get some of the other recent OSR/NSR adventures to the table - I should have a new one for Cairn coming out soon.
Played last night with a group of new ttrpg players. We loved it. It's super fun and well crafted. Never once i had to double check something its all super clear and random even for the warden. Very creative writing,
Thanks very much! Always good to hear that it works well with new players. Feel free to check out The Chamberlain's Chessboard if you want another, longer adventure
Hey, this looks super fun and I can't wait to run it!
I have a question about the Standing Stone encounter. If someone smashes it, they "gain a single re-roll of any die for the next month". Does that mean a single re-roll at most once in the next month? Or, every time they roll for something in the next month, they have the option to re-roll a die once?
The latter could be OP, but... Maybe we make it worth it by cranking up the forest's ire... :-)
It's intended to be at most once in the next month, since it could be a re-roll on anything. However, I would suggest a way to expand it is that they can continue to deface/despoil the site to earn up to 1d6 re-rolls, but suffer increasing amounts of ire as they do so (weather changes, trees have hostile faces that appear as fleeting patterns in the bark etc)
Ran this last night and had an absolute blast with it. The flow of the adventure is perfectly crafted with plenty of amazing encounters. Just like a good NSR game should, this adventure allows you and your players to use creative thinking and problem solving to get around and through obstacles. It's got a great bestiary, too, with creatures I'm going to pluck out and feature elsewhere. Fantastic stuff!
The group was pretty lucky with encounter rolls. The only real threat they faced on the road was two hostile giant weasels. They made it to the elms, filled up on feathers and got rich. They didnt run into a rival group, unfortunately. My favourite moment was their time with the Eukaryotic Collective. Some players told stories abpur their checkered pasts to gain passage and it was cool for them to have a dedicated stage to do that on.
Some other nice moments:
Using a Tar Pot and pine needles to patch the ferry boat.
Casting Raise Spirit at the Barrows.
Feats of strength was a lot of fun, one of the 'weakest' characters was the only one to pull it off.
There we're a lot of things on the bestiary that I wish they ran into. But at the same time, I think the rate and possibility of encounters was perfect. I like when those are more of a garnish with the landmarks being the main meal.
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I ran this at the Terminal City Convention in Vancouver and everyone had a great time. I was able to squeeze it into a 4 hour session with 4 brand new players. Highly recommend!
That's great! Always nice to hear about new players enjoying it
This is such a great adventure, my players are enjoying it very much. A very great work and worth your time
Thank you very much! Hope you're able to get some of the other recent OSR/NSR adventures to the table - I should have a new one for Cairn coming out soon.
Really? Very excited about it now. Once I finish Fistful of Feather I will probably use your new adventure because I really like how you make it work
Played last night with a group of new ttrpg players. We loved it. It's super fun and well crafted. Never once i had to double check something its all super clear and random even for the warden. Very creative writing,
Thanks very much! Always good to hear that it works well with new players. Feel free to check out The Chamberlain's Chessboard if you want another, longer adventure
already did. I'm planning the next session. Ty for your work it's inspiring
Hey, this looks super fun and I can't wait to run it!
I have a question about the Standing Stone encounter. If someone smashes it, they "gain a single re-roll of any die for the next month". Does that mean a single re-roll at most once in the next month? Or, every time they roll for something in the next month, they have the option to re-roll a die once?
The latter could be OP, but... Maybe we make it worth it by cranking up the forest's ire... :-)
Thanks!
It's intended to be at most once in the next month, since it could be a re-roll on anything. However, I would suggest a way to expand it is that they can continue to deface/despoil the site to earn up to 1d6 re-rolls, but suffer increasing amounts of ire as they do so (weather changes, trees have hostile faces that appear as fleeting patterns in the bark etc)
Ooh, I like it.. Thank you!!
Are H and G swapped on the map? On the map, H is the lake and G has fungus-looking stuff, but in the key G is the lake and H is the fungus.
Thanks for letting me know! This has now been fixed
Ran this last night and had an absolute blast with it. The flow of the adventure is perfectly crafted with plenty of amazing encounters. Just like a good NSR game should, this adventure allows you and your players to use creative thinking and problem solving to get around and through obstacles. It's got a great bestiary, too, with creatures I'm going to pluck out and feature elsewhere. Fantastic stuff!
Glad you enjoyed it so much! And thank you for the kind words. What was the eventual outcome and did you run into any of the other hunters?
The group was pretty lucky with encounter rolls. The only real threat they faced on the road was two hostile giant weasels. They made it to the elms, filled up on feathers and got rich. They didnt run into a rival group, unfortunately. My favourite moment was their time with the Eukaryotic Collective. Some players told stories abpur their checkered pasts to gain passage and it was cool for them to have a dedicated stage to do that on.
Some other nice moments:
Using a Tar Pot and pine needles to patch the ferry boat.
Casting Raise Spirit at the Barrows.
Feats of strength was a lot of fun, one of the 'weakest' characters was the only one to pull it off.
There we're a lot of things on the bestiary that I wish they ran into. But at the same time, I think the rate and possibility of encounters was perfect. I like when those are more of a garnish with the landmarks being the main meal.